- Is Tank Or Dmg Better Top Lane Full
- Is Tank Or Dmg Better Top Lane Player
- Is Tank Or Dmg Better Top Lane 6
Is Tank Or Dmg Better Top Lane Full
Nov 10, 2019 LoL Best Senna Top Build 9.22. Senna is a viable choice even on the top lane (though, only versus certain enemies so pick carefully). Even though she’s incredibly squishy and won’t snowball on the top lane, her ultimate can come in handy as it’s map wide– meaning you can help your team wherever they are. Top Senna Runes. Gnar has base stats so high that you can build full tank and still do a shit tonne of damage. His w in mini gnar does% health damage and so does his E in mini and mega gnar form. All abilities in mega gnar apply cc and you can almost 100-0 someone if you get a full combo in mega Gnar form.
Is Tank Or Dmg Better Top Lane Player
![Is tank or dmg better top lane 2016 Is tank or dmg better top lane 2016](/uploads/1/3/3/9/133913383/157600221.jpg)
Is Tank Or Dmg Better Top Lane 6
The current strategy is exactly what DrunkenOne said, let me explain the reasons for the seasons..
You want a tanky dps up top because this is going to be someone who can sustain the combat for you. We are talking champs like Udyr, Irelia, Garagas, Sion, Rumble, Mordekaiser, etc. Basically this is the guy if you run into he isn't probably going to be able to kill, but you sure as hell have no chance of killing him.
AP mid is going to be that guy who nukes someone to smithereens. If he gets involved in the focus fire he is going to make a 5v5 into a 5v4 with 1 set of cool downs. Fizz, Karthus, Kat, TF, LB, Ahri, etc.
AD ranged is just what it sounds like. These guys base their damage on auto attacks. This means high crit chances, fast attack speeds. Because their damage isn't based on abilities they keep a consistent damage per second. Vayne, Graves, AD Teemo, Corki, Cait, etc
0 CS support serves a couple of purposes. First they are there to make serve the AD ranged gets a nice farm going. By 0 CS we literally mean you do not kill a minion. That extra is collected by the AD ranged. Gibaltr has reduced dmg and shield wtf. This is important because with higher AD they will have an easy time last hitting, which will earn more last hits. Also, a BF sword costs 1650 and the most important gold collected is the 1650th coin. You not farming can literally be the difference between them getting a sword when its convienent to go back. Your other role is to buff teamates, Zilean has a speed boost and an ulti the keeps people from dying. Sona has a heal and 3 buff/ 2 debuffs. Soraka can heal/ buff armor and give mana. Karma can heal, give a speed boost, and shield. Jana has a heal and an AD buffing shield.
High sierra 10.13.5 dmg download. Jungle is another usually tanky DPS champ or might actually be close to a full out tank. Traditional junglers are ww, shaco, olaf, udyr, nunu, lee sin, noc. However, you will certainly see a rammus, skarner, or mumu in the jungle and maybe even a Gangplank. These champs work so well because they can gank like mofos. Ram taunts, skarner's ulti pulls and his q slows, mumu has 2 stuns (one is aoe) and GP can do massive dmg and slow.
Most people don't even recognize that the bot lane is the 2v2 because it's closest to dragon. Dmg file in os 7.6. That way if you notice it's being taken you have more people in a distance to attack. The advantage of having solo lanes is of course to give them more xp. Those roles are allocated to the AP mid and tanky dps because those roles are going to carry you in team fights.
You want a tanky dps up top because this is going to be someone who can sustain the combat for you. We are talking champs like Udyr, Irelia, Garagas, Sion, Rumble, Mordekaiser, etc. Basically this is the guy if you run into he isn't probably going to be able to kill, but you sure as hell have no chance of killing him.
AP mid is going to be that guy who nukes someone to smithereens. If he gets involved in the focus fire he is going to make a 5v5 into a 5v4 with 1 set of cool downs. Fizz, Karthus, Kat, TF, LB, Ahri, etc.
AD ranged is just what it sounds like. These guys base their damage on auto attacks. This means high crit chances, fast attack speeds. Because their damage isn't based on abilities they keep a consistent damage per second. Vayne, Graves, AD Teemo, Corki, Cait, etc
0 CS support serves a couple of purposes. First they are there to make serve the AD ranged gets a nice farm going. By 0 CS we literally mean you do not kill a minion. That extra is collected by the AD ranged. Gibaltr has reduced dmg and shield wtf. This is important because with higher AD they will have an easy time last hitting, which will earn more last hits. Also, a BF sword costs 1650 and the most important gold collected is the 1650th coin. You not farming can literally be the difference between them getting a sword when its convienent to go back. Your other role is to buff teamates, Zilean has a speed boost and an ulti the keeps people from dying. Sona has a heal and 3 buff/ 2 debuffs. Soraka can heal/ buff armor and give mana. Karma can heal, give a speed boost, and shield. Jana has a heal and an AD buffing shield.
High sierra 10.13.5 dmg download. Jungle is another usually tanky DPS champ or might actually be close to a full out tank. Traditional junglers are ww, shaco, olaf, udyr, nunu, lee sin, noc. However, you will certainly see a rammus, skarner, or mumu in the jungle and maybe even a Gangplank. These champs work so well because they can gank like mofos. Ram taunts, skarner's ulti pulls and his q slows, mumu has 2 stuns (one is aoe) and GP can do massive dmg and slow.
Most people don't even recognize that the bot lane is the 2v2 because it's closest to dragon. Dmg file in os 7.6. That way if you notice it's being taken you have more people in a distance to attack. The advantage of having solo lanes is of course to give them more xp. Those roles are allocated to the AP mid and tanky dps because those roles are going to carry you in team fights.